1/30/2024 0 Comments X3 terran conflict ship classesall Ships of a similar Size are now Grouped together in a unified Class, going from S (like Fighters and Couriers) to XL (like Carriers, Battleships and Construction Ships). they simply want to survive and will defend what they see as their Territory, their Resources. The Kha'ak that are present in X4 have no intention to invade the Network or to eradicate all other Species. What you see now are remnants, survivors. wich practically removed the Kha'ak and their capabilities to build larger Ships from the known Network of that time. but here I don't see this here is an example of comparing the branches of ships from the x3 Terran conflict with argons http : //KAgnz5ytNpD5N2 / and the fact that in X4 here / I would like to see the same Borons who were in x3 albion / terran conflict I understand that you are working on bugs, but then please make at least a Road Map for people so that people can see what you are doing thanks for taking the time to contact meĪs you have played Terran Conflict and Albion Prelude you eventually participated in the Operation Final Fury and the Aldrin Expansion. There is still a few more sections id like to update - like my X3 mod area.Good afternoon, dear developers, I have a question for you why there are fewer classes in the X4 Foundation, and indeed there are fewer types of ships than in x3 Albion prelude or x3 Terran conflict, the game was released in 2018, but as I see you have not added anything particularly new, I am already silent about that that Khaaki, in general, in battle, they can do nothing, they are simply useless, although in x3 they were quite strong and they had ships and avics and whatever you want. I dont plan on re-working the X-Rebirth site, since this use in-game files to populate the database - a half-way solution, I know but still is a lot easier to update than building a database. So now finally the database has been removed for all x-sites apart from X-Rebirth. I know the X2 and X3 sites arent heavily used areas any-more, but I wanted to update them. The X2 and X3 sites use my newer design sector maps too. The new map also shows sectors containing mines, pirate bases, equipment docks and shipyards, with a little icon at the bottom right of the sector box. This has been rolled out to X2, X3, X3TC and X3AP sites. So I wanted to build a new map using standard HTML. Flash itself isnt supported that well by browsers nowadays. The reason for this is that they used flash. This should be completed now - so now the X2, X3, X3TC and X3AP sites all use in-game files now, but I have still some minor things to fix.ĭuring the process however I noticed the universe maps werent showing correctly. They both had their own challenges, X2 being very old and X3 require more sections (lasers, missiles, shields, wares, etc.). So just recently ive been working on X2 and X3 sites, making them use in-game files too. Those two sites still relied on the old method, the database. The X3TC and X3AP sites were changed over, but the X2 and X3 sites werent. So started the process of changing the x-sites to use in-game files. This was time-consuming process and often lead to inconsistencies, due to how hard it was to create. In the past those sites relied on a database that I built up from various resources. A long time ago I started the process of converting how the X-sites get their data. Its awhile since ive done any updates to the X-sites (X2, X3, X3TC, X3AP), but just recently I had some extra time.
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